OTT for Games

Thin client. Big games.

रिग्ज़र
CONTENT FOR EVERY COMFORT.

■ FIND: GREAT TITLES
GET FOUND,
NOT BURIED

OUR
VISION
FORPLAYERS
FORSTUDIOS
FORBRANDS

Asset Streaming

Asset on Demand (AOD)

  1. 01

    Our CDN

    Our own content delivery network, built on S3 and CloudFront, with authentication included.

  2. 02

    Engine native

    Built for Unity (Addressables) and Unreal. No launcher and no wrapper around your build.

  3. 03

    AOD

    Each session loads only the assets it needs. Everything else stays on the server until it is requested.

Shared storage

One .exe for every game. It fills as you play and empties after.

Supported engines

  • 01

    UnityAddressables and remote catalogs. No launcher, no wrapping.

  • 02

    UnrealStreamed from the same CDN. We do Unreal too.

Thin client.
Big games.
Streamed as
you play.

Streaming district - Simulation
  • Prefetching
  • Rendered
  • Cached
  • Evicting
Rendered
0
Prefetching
0
Cached
0
Evicted
0
Memory
0 / 512 MB
  1. We read where the player is heading and what they are likely to see next.

    Player path, next view

    Step:Predict1 – 4
  2. Assets for that path stream in ahead of time, starting with the nearest.

    Ahead of time, nearest first

    Step:Prefetch2 – 4
  3. Recently used assets stay close, so turning back is instant.

    Recent assets, instant turn-back

    Step:Cache3 – 4
  4. Low-priority assets leave first, so memory goes to what matters now.

    Low priority, memory

    Step:Evict4 – 4

Game Shelf

Instant start

Only the opening is rendered. You're playing while the rest arrives.

DRM

DRM, encryption and access control

Completely free to play

Players pay nothing to get in.

One platform

Stronger network effect. More traction for every game.

Extra revenue

A new income stream for studios and developers.

Illustrative

A second life after launch

Once the first sales cycle ends, earnings stay competitive with Steam.

The case

Why games/need an/OTT

रिग्ज़र

REVENUE

The data

Steam · paid games≈85%

Nearly 85% of revenue goes to the top 1% of games

The other 99% share what is left.

~ We Love It, with VaporLens

On Rigzer

Rigzer$0

Free on Rigzer

So you never have to choose what to buy.

A better spread of the revenue pool.

RELEASES

The data

24–30 Aug 2026720

720 games launched on Steam in a single week

530 of them had fewer than 10 reviews.

~ Thomas Bidaux, ICO Partners

Our plan

RigzerIn-house

An in-house title procurement team

Curating for every interest.

Keeps quality high and holds back AI slop.

DISCOVERY

The gap

Quality titles

Great games never get the eyeballs they deserve

Lost in the noise of big-budget releases.

On Rigzer

Every title

Consultation, marketing and technical support

For every title on the platform.

A strategy that reaches the right audience.

BACKLOG

The habit

Summer salesImpulse

Sales fill libraries with games that never get launched

~ Chris Zukowski, How To Market A Game

Time and attention are limited. Owning a game means download size, storage and a pile of shame.

INDUSTRY

On the record

GamesIndustry.biz2018

“Do we even need a Netflix for games?”

Executives argued on-demand access helps indies break through the noise.

Long-tail revenue for premium games. Higher trial rates than traditional stores.

~ GamesIndustry.biz, 2018

Movies and games: the same cost to license a top title, five to twenty times the time per title, and one standard product worldwide instead of country-by-country licensing.

Movies and gamesMovies and games. Licensing a top title costs $150M+ for both. Known theatrical movies bought for streaming for more than $100M: Coming 2 America (about $125M) and The Tomorrow War (about $200M), both bought by Amazon from Paramount. A movie holds about 2 hours per title; a game on Rigzer holds 10 to 40+ hours, 5 to 20 times more. Streaming libraries are licensed country by country, so catalogs differ by thousands of titles and titles come and go as rights deals end; games are a standardized product, the same worldwide.MOVESGAMESTHE SAME COST TO LICENSEA TOP TITLE. A GAME KEEPSPEOPLE 5–20× LONGER AND ISTHE SAME IN EVERY COUNTRY.01 WHAT A TOP TITLE COSTSA MOVIE$150M+TO LICENSE A TOP TITLEAMAZON BOUGHT, NOT MADECOMING 2 AMERICA~$125MTHE TOMORROW WAR~$200MA GAME$150M+TO LICENSE A TOP TITLETRUE AAA. SAME LEAGUE.02 RETENTIONA MOVIE~2HRSPER TITLE. FIXED, CAPPED.A GAME10–40+HRSHUNDREDS IN MULTIPLAYER5–20× MORE TIME03 COUNTRY BY COUNTRYA MOVIE1,000sOF TITLES APART, BY COUNTRYTERRITORIAL LICENSINGRIGHTS COME AND GOA GAMESAMEONE GAME, EVERY COUNTRYSTANDARDIZED INDUSTRYSAME PRODUCTS WORLDWIDEINDUSTRY ESTIMATES. RANGES VARY BY TITLE.

OTT

Paired with Interactive Media Platform

3D models you can hold.

Post a model and your followers can spin it, zoom in and study it right in the feed.

Code-in Pocket

Your code that runs as a post. NO FORMAT.

A Rigzer feed post next to a Code-in pocket post
  • Live music.
  • Live interviews
  • with expertsfrom their fields.
  • Celebrities promotingmusic, movies, businessandsporting events.
Full service production by real brands.
Editorial oversight keeps everything high end.

Brands that built full-service studios.

HOSPITALITY · SINCE 2014MARRIOTTCONTENT STUDIO6M+YOUTUBE VIEWS ONONE SHORT FILMFILMS · TV SERIES · MAGAZINE$500K HOTEL REVENUE FROM FILM PROMO
BEVERAGE · SINCE 2008COKESTUDIO180+COUNTRIESSTREAMINGLIVE MUSIC SERIES, LOCAL EDITIONS5B+ VIEWS ON DIGITAL PLATFORMS
BEVERAGE · SINCE 2007RED BULLMEDIA HOUSETV · FILM · DIGITAL · AUDIO · PRINT8MLIVE YOUTUBESTREAMS AT ONCE,STRATOS 20121,250+ EVENTS A YEAR
TECH TALK SHOW · YOUTUBE + XTBPNTECHNOLOGY BUSINESSPROGRAMMING NETWORK$30M+PROJECTED2026 REVENUE (WSJ)ACQUIRED BY OPENAI · APR 2026DAILY 3-HOUR LIVE SHOW
ACTION CAMERASGOPROENTERTAINMENT~200PEOPLE MAKINGORIGINAL SHOWS, 201630+ SHOWS PLANNED FOR 2016–17
ToPlatform&Expandthiscategory

Media feed

Content for every comfort

Toggle to your mood

Interactive
media

Make it, share it, play with it.

Adamya
@adamyasaini

Flip the switch

OTT
games

Press play and start playing.

A Rigzer profile page: a small profile card with a cover photo and avatar, and beside it the full profile with name, follower counts, cover photo, bio, city and link
Make it yours

Game
with
friends

Jam
pockets
together

A profile card in an amber, angular sci-fi frame A profile card in a cream arcade-sticker frame with green lights A profile card in a red and white armoured frame A profile card in a holographic sticker frame

Future landscape

  • Done: Engines are getting stronger.
  • Done: Compute keeps going up.
  • Done: Mobile is the biggest market. Our CDN gets games there.
  • Done: Phones are starting to run major games. Resident Evil. No Man’s Sky.
  • Done: Mobile players don’t pay for games. Our revenue
    model fits.
  • Done: 6G gives more headroom. Baseline speed goes up.

Mobile games, 2025

56%

of everything spent on games. $113.3B of $201.6B. Newzoo